Guide on Novels and Games - VIDEOGAME CHARACTERS - PART 5 - FPS

This type of game have a first person point of view and the player shoot against targets.

For this genre we have:


 * Map, give a sommary idea of the area, in the case of multyplayer it show the entire area of the game. Depending on the game the info on the map can change, for example if the game say that the players have to conquer or protect a location/zone than the map will show the area and its border using colors for make understand what is still in the hands of your team and what is lost.  Position of resources are usually not displayed but if a player request an airdrop then is possible that the team mates can have the position show on the map.
 * Weapon selection, the screen where the player select the weapons that can be used and/or are owned by the player, normally there is a slot for every type of	weapon but this change based on the game. Normally in multyplayer matches is not posible change your equipment, even because in various cases you found it in the arena itself, but there are some games where is possible shop weapons in certain area and so be able to change the
 * Change on field, depending on	the game is possible change one of the weapons with one of the	enemies on the field. This option is very common and make one able to change one of its weapons with one of a defeated enemy that is left in the game area.
 * UI, normally show HP,	protection if present (armor or shield), the magazine's ammo and how	much ammo are left, grenades, medikit, companion if there is a team,	a compass in some cases and in multyplayer when a player is killed	with what and by who.
 * Mod, with this I refer to the	various elements that make possible personalize weapons and,	eventually, the avatar of the player. Normally this mods are	skins for make the weapons personalized but there is no limits to	them so an author can make better parts for the weapon like	materials for make it more light, magazines more big for contain	more ammo or change the barrels for alter penetration.
 * Bullets, in the time humanity	started making different type of ammo for fire weapons, starting	with sphere shaped bullets for the first pistols and rifles and	progressing with anti-tank bullets... all of this teach us that	aside the caliber there are other type too and this mean that any	author can make various type of bullets... just think that in a	story with magic an author can make magic bullets with various	effects like healing or freeze.

Of all of this I think that the part that require more work are the bullets and the mods, for the rest there is no need of do any other particular work.

If I talk about a sotry that use this system or something similar... yes, there is one where the MC was playing a VR game and after an ingame incident ended into another world with the appearance of his game avatar.