Guide on Novels and Games - VIDEOGAME CHARACTERS - PART 1

Till now I used the terms "videogame mechanics" and "videogame features" and now I'll explain what I mean with that.

With videogame mechanics and features I refer to all the functions that normally we see inside games, the most common used in novels are:


 * Level Up, one of the mechanics that is used for strenght characters	and that in some works is used as variable for limit the access to	areas... the theory say "more high the level more strong is the	unit" BUT other factor influence the strenght of someone, like buff and debuff for not say the environment and the equipment.
 * Windows, with this I refer to all the windows that we open in games like the	status screen, the equipment one, etc.
 * Inventory, the "warehouse" where all the items end once obtained and are classified based on their type (consumable, equipment, etc.), in	games the "inventory" respect this "rules":
 * Items don't change their status, this happen only if is programmed that way, for example food in survival can spoil while in a rpg happen	 only is is programmed that way.
 * Items are classified and divided into the different folders of the inventory.
 * Items are divided into stacks, their max change depending on the project.
 * Inventory can have a limit of size or be infinite.
 * Inventory can have a weight limit, once surpassed will give a debuff. In novels the inventory can have various names, like "Item Box" and the magical version of this mechanic is part of the Space Magic family that is a type of magic that bind and manipulate the reality	with spells like "dimensional barrier" and "teleport" and can be used for create pocket dimension.
 * Warning Bell, the classical signal that notice us when something happen	like a LV UP, doors that now are open or similar things. In some manhua instead of a bell a window with the warning open.
 * Chat, the feature used for talk with other players, the "magical" one is "Telepathy".
 * Status ,	the window where you can see the stats, like SPD and STR, and the skills one own. In some cases this info are in a single window while in other every type have its own page.
 * Titles, their function change depending if they are a used in a games or in	a novels
 * Games, depending on the project they are simple something used for limit and grant access to places like "only the ones with the title sage or superior can enter here" or are used for give special	buff like the title "beast slayer" increase the damages against beast type monsters.
 * Novels, they just represent a "social status" or something that make someone famous but I saw that in a work titles are used for	take out the true power of weapons, the specific case is that the MC weren't able to use a holy sword because he didn't have the "hero" title.

So, the question were "what I mean with Videogame Features?" than the answer is that a "videogame feature" is a system that show one or more windows that give the ability of change and/or show various things on oneself or other things.

Trivia
I said that items in the inventory don't change their status in time but in survival ones it become common found that food rot in time with each food have their own speed.. for example a raw meat piece last 2 days, the same piece once cooked last 4 days while is preserved can last more.