Guide on Novels and Games - TECHNOLOGIES AND ITEMS

In this section I'll talk about the technological level the stories have

TECHNOLOGY
The technological level in most of the fantasy stories is always described as low when compared to our by various points:

1) HANDICRAFT
Depending on the time period of the story we can find various manifacturing methods... if we talk of medieval like than we can say that all the things that are made are the result of the work of artisans but if we talk of a later period, when industrialization started, then various things are produced by machines but there is still a large quantity of goods that are maid by artisans.

2) OLD TECHNOLOGY
Various stories show us that a previous advanced civilization went lost and their remains stay in ruins or in some hidden vaults, in situations like this we can found the "present" civilization that may use this "lost technologies" and at the same time research them for replicate them If the story have an advanced civilization that collapsed then ancient technology can be found inside ruins and laboratories, their use is limited and are studied so that the new society can replicate them... in most cases I saw that the replicated technology is inferior to the old one.

Given all of this they are usually purchased by the government of privates for high sum of money.

> COMMUNICATION

They don't have smartphone or similar things, if they have them, they are made studying old technologies or made by outworlder using their knowledge.

Normally any type of communication is made using letters sent using people on horses or using special magic tools.

> MEANS OF TRANSPORT

In fantasy people move using the ones in the following list:


 * Foot,	the people simply walk where they have to go.
 * Mount,	they use animals, like horses, as mount for move, since keep animals	is expensive not all the people can afford have one and for this	reason is possible include couriers society that do the job or use	traveling merchants for do that... I remember a story where one	character living in a village receive letters only thanks to the	merchants that go there for sell its products.
 * Carriage,	they are moved by animals and are mainly of property of merchants	and of rich people, decorated one are usually used by rulers and	nobles for move around while simple one are used by merchants for	transport their goods, in certain stories I saw that carriage with	animals can be rent to adventurer for move when they have to go in	some distant place and/or have to carry something heavy.
 * Boats	& ships, they are all move thanks to wind but I remember	that I saw some boats moved thanks to special magic engines buth	they had too wind specialized magicinas for the sails in case the	engines ended to work for whatever reason.
 * Flying	vehicle, is possible found them in certain work and normally	they all have the appearance of the classical sailing ship and are	moved using magic or magical engines, the latter are normally found	in stories with a lost civilization. In a work I saw that the	capital of the various territories are connected using flying ships	but I don't really remember which work was.
 * Land	Vehicle, aside the carriage that I listed before I saw that some	stories have other type of land vehicle, in a couple of works I saw	that this vehicles are golems that were modified to work as	carriages or are carriages modified with golem's traits. In	a desert I saw "sand ships" used for move between the	dunes.

> MEDICAL FIELD

Fantasy don't have developed medical technology, don't know nothing about viruses or genetical sickness, and in some of them they at least understand the differences between plagues and curses and don't start proclaming the "divine punishment" for every single thing.

All the medicines are made using erbs, plants and/or animal/monster parts that are refined and used but since they don't know that the real effect come from specific parts.

Looking at the various works is possible notice that poisons are cured using some kind of antidote and it seems that this antidote is made to work with most of the poison... basically poisons are divided based on their strenght's effect so there is a common antidote for weak poisons, a common for mid poison and a common for strong poisons BUT I saw too that certain poisons are treated on their own so is possible that common antidotes don't cover all the possible poisons but only the most common one leaving the cure of other poisons to medics.

Depending on the author is possible regrow or reattach limbs but this seems based on the abilities of the priest/healer that do the process.

I consider "Resurrection" as something medical in fantasy and for this reason I putted it here, for what concern this I saw in certain works that is possible using special artifact but there are always certain conditions to keep in mind like the time between the death and the resurrection and the state of the body.

Normally the treatment of a patient change depending on how much money it have with high quaility cures for rich patients and low quality ones for poor people, in any case the quality of the materials used in theory follow the same rule but this is just my speculation and never found something about it in any avaiable work.

Thanks to all of this it seems that the normal human life span can be of 60 or even 70 with more old people considered a miracle plus since there are infant mortality and the absence of birth controls, is common see families, commoner and nobles that have 4 or 5 childrens... for not say to see grandfathers and granmother that are 35~40 years old, thanks to the mortality and life span the adulthood is reached when one become 16 and when 17 is possible be already a parent.

> FOOD

Just to be clear, here I'll not talk about how they cook things but how they preserve here and what they use for cook.

Since all that is used is made via craftmen, common cooking utensils (forks, spoons, plates and so on) are made using common material like wood while metal is used for tabblewares for nobles and rich people.

In certain works glass is expensive while metal is mainly used for tools and weapons.

They don't have chemical substances that preserve food so when traveling they use things like dry meat or search something to eat during the travel like fishing in rivers or harvesting wild fruits.

For what concern food related technologies, in our ancient time there were something called icebox that were a cabinet like divided into 2, in one side there were ice while in the other there were food but mainly food is something usually took fresh or preserved in containers keep in cold places.

Given that in fantasy magical items and pocket dimension, that can contain items and food, exist then I need to line that in some cases they work with a different time flow, stop or slow, and this mean that they can preserve food better for long time keeping their status non alterated without too much problems.

> HYDRAULICS

Like all the other technological fields, their hydraulics systems are not developed, we can found settlements only in place where water can be found since pipes with pumps that lead water anywhere are not present.

Is possible found sewers in certain cities of certain stories and I always saw them like some kind of labyrinth... I never saw a real city's sewer but I don't think that all of them are that complicated everywhere.

I'm not really sure on how they work so I can only think that they work in a simple way... they are divided into 2 sections where one is connected to water wells for water distribution while the other system is used for waste purposes.

Homes don't have water and so people take it from various water wells spread in the settlement for the various purposes and this mean too that they don't have a bathtub, for clean themself they use the water they take and eventually heat it, I saw some works where Inns have as service take heated water to the room.

At max only nobles have bathbut in their mansions but not commoners.

> MECHANICS & ENGINEERING

With this I don't refer to the job but to the mechanism like the one of a clock.

Since they are not developed they can't:


 * Metal	gears, we usually found them of wood or stone but is not	impossible found them made with metal expecially if the thing in	question is expensive or planned for still for long time.
 * Small	gears, despite their great skills, craftmen in fantasy are	unable to make small gears and mechanism, this don't depend from	their skills but from the undeveloped tools they use, in more than	one works I saw craftmen do what they though was impossible before	after received more advanced tools.
 * Very	complex mechanism, if I look around in our real world and	analyze certain mechanism that were made centuries ago, despite some	of them are quite simple, they are quite brilliant but thanks to the	limits they had from their knowledge, materials and tools, the	genius of that times were unable to make something even more complex	and great... this true fact can be used in fantasy and some stories	already did that, I remember a couple of works where the main	character teach to craftmen some of his knowledge and thanks to this	they create new complex things that before weren't able making them	able to realize some of their wildest dreams.

Till now I saw 2 types of engines in fantasy:


 * High-tech,	basically are relics of lost civilizations they work using some	advanced technology but is never clear if they are pure technology	or mixed with magic.
 * Magical	engines, they are engines that work using magic and I know that	there are at least 2 version where one consume magic stones as fuel	(like coal for a steam machine) and one that have "batteries"	charged with magical energy.

> WEAPONS

Given the low level of various fantasy, have certain things, like mechanical weapons, is mostly impossible and so we can found the classical sword, spear or axe.

For what concern fire weapons, like cannons and guns, is possible found them but this depend on the author and we see them in this state:


 * Cannons,	they are not that much different from ours.
 * Rifle,	the theory say that they are like our old rifle and this mean that	they rarely hit the target and have a single bullet and this mean	that after shoot they must be reloaded but in fantasy I saw that	rifles can hit a target and that can shoot more than one bullet	before need to be reloaded.
 * Guns,	I saw them in some stories and they seemed old style but they were	able to shoot more than one bullet in succession.
 * Grenade	/ Bomb, they basically don't really exist, I saw use barrels of	gunpowder as some kind of explosive but "bombs" in the	strict meaning of the terms not.
 * Rocket,	they don't exist, the concept of gunpowder used for shoots bombs	don't exist or is think as something very crazy.
 * Laser,	no... as pure and only technological weapons, I never saw a laser	weapons, but if we talk about magic and tech then the answer become	yes, I saw them.
 * Robot,	pure mechs that don't use magic don't really exist in fantasy but if	we imply magic then they exist... I think that the most similar	thing we can more easily see are some kind of mechanical golems but	pilot drived mech are not impossible, I know at least 2 works where	magic is involved and mechs are present.

Putting aside the classical version, is more easy found this weapons in their "magical" version that, instead physical bullets, shoot bullets made of magical energy or that even use physical materials causing both magical and physical damages.

> ENTERTAINMENT

Fantasy medieval worlds don't have that much of entertainment, infact the only things we can found are:


 * Theater,	is possible found performances made inside open air theaters	(amphitheatres), in older versions of the guide I wrote that there	weren't theates that weren't open air but I have to correct myself	and say that I was wrong... I have to say too that the one I saw	were inside fantasy where the MC reincarnated into an otome game.
 * Book,	since in basically the 99% of the fantasy there is no printing	technology, books are manually copied and sold, since they are	expensive, basically only people of certain economical level can	purchase them plus, like a certain story made me notice, at the	beginning paper weren't used and instead tablets and parchment made	with animal skin were more present.
 * Toys,	they too are artigianal made and normally the common toys I saw are	dolls for girls and a wood toy sword for boys... normally this toys	are made by the parents. Despite my lack of examples please	remember that this don't mean that other type of toys don't exist in	fantasy medieval stories.
 * Cards,	I saw them in some works but in certain they were quite rare and	only rich people were able to obtain them while in other works they	seemed quite common... I even saw in a work that inns rent them to	the customers for play... I saw them used by soldiers and bandits	for play and kill some time but don't know nothing about their	origin so I can't talk about them too much.
 * Music,	fantasy worlds don't have recording device like us, in some works I	saw that they use magic crystals of some type for record but I never	saw use them for record music, for what concern instruments they are	limited in type and number.

Aside this cases they don't have boards games and is not unusual that in isekai stories, otherworlders are able to make profit making games like chess and othello.

In games is not unusual found minigames of various type that are used by all the characters.

As last note I want to point out that in most of the works where an otherworlder make games, the population have the tendency of "develop dependency", the reason behind this come from the fact that a society without entertainment focus mainly on work and when that is finished they don't do anything else, for this reason once they put their hands on something for kill times, like games, it can happen that they start to hurry to finish their duty and so go to play.

ITEMS

With the word "item" I refer to any type of object we can found in all the works and they can be divided into:


 * weapons
 * armors
 * clothes
 * accessories
 * consumables
 * tools
 * materials
 * various

before start with the list I want to explain the "key item" and "quest item" we found in games:


 * Key	Item, important unique items used in the main story or that are	proof of something and once obtained they stay in their inventory	section till the end of the story. Sometimes they are just items	used for open chests or doors or are puzzle's parts.  Key items	can be removed from the inventory only if the story require that and	this mean that once obtained one it can't be thrown away, sell or	break... for example, a character have a pendant that is a key item,	a thief appear and stole it and desappear from the inventory for	then reappear only after is recovered.
 * Quest	Item, item involved in quests, once completed the quest they are	unlocked and can be removed if a bug prevent it BUT there are	gathering quests that don't lock the items and simply warn the	player when he/she have enough materials. In open world games	it's possible found this items BEFORE the quest itself is activated	and we become aware of them when we try to remove this dead weights	from the inventory.  In games where the inventory have a limit	that is gave by the weight, this item's weight is 0.   Not all the	games are set so that if you obtain a quest item you know who will	take it and a player is forced to look in the net for a guide.

Now I can start to talk about the various type of items... no, before really start I have to point another important thing... in novels we have

WEAPONS

The armament every character use for fight... the range of it is irrilevant.

Since there is a very large quantity of type of weapon that increase thanks to the imagination of the various authors I can't give a list of them.

The voices we have to keep in mind are:


 * User,	this is the most important trait that we have to think about weapons	because make a weapon for a character and that character is unable	to use it because is not skilled lead only to a waste of time.
 * Type,	with this I mean what type of weapon is, a blade one like a sword, a	pole one like a spear or a scythe, a ranged one like a bow or any	other type of weapon.
 * Range,	every weapon have its own range, I divide them using the user's	height as reference:
 * Short,		the range of weapons like swords, pole weapons, daggers, etc.
 * Middle,		this range cover 3~6 times the range of a short range weapon,		examples of this weapons can be the ones that can extend themself		or that return once throw.
 * Long,		this range include mainly weapons that use bullets like guns and		bows but include too throwing weapons that cover great distances		like a javelin or a spear.
 * Nature,	we need to decide if the weapon is:
 * Normal,		like a common iron sword.
 * Mechanical,		like a gun or a sword that open the blade and shoot shuriken.
 * Magical,		like a sword with the blade made of fire or that use a special		enchantment.
 * Hybrid,		basically is a combination of 2 or all the previous listed natures.
 * Material/s,	of what materials the weapon is made, the materials can be:
 * Ore,		basically metals like iron or mithril.
 * Leather,		weapons can have parts made with leather and normally they are the		handle.
 * Monster		Material, if the story provide monsters than is need to say		that is a classic element that monsters materials like fangs and		bones can be refined and used for forge weapons.
 * Rarity,	how rare a weapon is, the rarity of a weapon is gave by different	things:
 * Material,		the material's rarity influence the rarity of the weapon itself,		this factor can make weapons unique if, for example, a weapon is		made using or store parts of a living being like a holy sword that		have inside the relic of a saint.
 * Enchantement,		the presence of an enchantment can influence the rarity but there		are other factors that one need to remember like the type or the		strenght of the enchantment.
 * Mind,	if the weapon is sentient or not, they can be divided into:
 * Smart,		they can think and comunicate without problem with their owner.
 * Semi-sentient,		they are able to choice their owner but not act on their on plus		some semi sentient are able to obey orders and act based on them		BUT if they are not commanded then they don't move. Is possible		that if they are able to learn then they can become smart ones		aside learn abilities..
 * Mindless,		the weapon is not smart and don't have any type of mind. NOTE:	Half-mind weapon can become a Smart one weapon in the long time plus	the time need for this to happen change depending on the contact and	limit of the weapon itself.
 * Attribute,	the weapon is able to use an attribute. Is common give to a	weapon a single attribute, is uncommon give more than one attribute	BUT if the weapon is something important in the story is even	possible make it that can grow with it's user increasing skills and	attributes.
 * Alignement,	weapons too can have alignement like attributes but in this case	there are 2 extra alignement that are:
 * Dragon,			weapons of this attribute are neutral but more powerfull respect			the normal "neutral" but have as "side effect"			a weakness against dragon slayer skills. In terms of powers			dragon alignement weapons are located between neutral and divine			ones.
 * Tech,			this alignement is only for pure only technological weapon, no			magic.

Before close this section here a list of some type of weapons I know, they are not all the ones that are out there:


 * Dagger
 * Sword,	include all the various type like falchion, katana, rapier, shotel,	etc.
 * Long/short	sword
 * 2	hand sword
 * Spear
 * Javelin
 * Scythe
 * Axe
 * Battleaxe,	they are similar to halberds but their axe feature is more	accentuated with a small spike in the end and a more big axe "blade"
 * Halberd,	they are similar to battleaxe but their spear feature is more	accentuated with a big spear and a small axe "blade"
 * Flail,	there are 2 variation of this weapon, the first is a pole with a	chained cylinder that can be spiked, the second is a one hand rod	that have a round metal striking head. NOTE: in fantasy we	usually see a weapon called "morning star", a one hand rod	that is connected via chain to a spiked metal ball, this weapon is a	flail not a mace or a club.
 * Mace,	a blunt rigid weapon that can have as classic example a baseball	bat, this type of weapon is basically a bat with an armored head	that can have various shape like a spiked ball or a metal cilinder
 * War	hammer
 * Bow/Crossbow
 * Sling
 * Chakram,	this is an indian throwing disc (just to be clear is a circle not a	frisbee) that is very sharp, a fantasy version of this weapon can be	a magical one that have an attribute and can go back to the owner...	I see this as magician's weapon.
 * Shuriken,	throwing weapon that can have various forms, the classical have four	points. A little fact is that this weapon is normally associated	to ninja thanks to manga and anime but shuriken were used too by	samurai plus thanks to the variety of shape they were used too as	hidden daggers.
 * Books	and Orbs, they are fantasy type of weapons used by magician classes	and can attack only using magic

A little note about weapons is that some of them were originally farming or fishing tools and some example of them are some famous japanese weapons like the Kunai that originally was a multi-purpose farming tool (like use it for make a hole for plant a seed or as hand shovel for turning up crops) and the Kama that is a japanese sickle.

A little fun fact about japanese weapons that in origin were farming or fishing tools, during the 17th century farmers were banned from carry weapons so for protect themself they adapted their tools that were the only thing at their disposal.

Here some example of famous weapons:


 * Ascalon,	the weapon used by Saint Georg for kill a dragon, is common give to	this weapon a holy weapon with dragon slayer skill; since in some	version this weapon is a sword while in others is a spear, one can	choice whatever version it want.
 * Excalibur,	King Arthur's sword, this is a tricky weapon to describe because of	2 main points:
 * Alignement,		it's common say that excalibur is a holy sword but I know that in		various version it say that is a sword that shine and not a holy		sword, this holy alignement is gave from the common say "use		light so is a holy weapon", with this logic the torch of my		smartphone is a holy tools.
 * Origin,		in the Arthurian Circle the king is describe having a sword but in		some stories the name is Excalibur while in others is Calibur, the		main problem is that is not very clear which one is the "sword		that select the king", aka the "sword in the stone",		and which one is the "sword that shine" gave by the Lady		of the Lake, we only know that when the king die his sword is		returned to the Lady of the Lake. A	little note about this sword, in some works its said that the	nameless scabbard of the sword have healing properties making the	one that have it hard to kill with normal meanings.
 * Gungnir,	the spear used by the norse god Odin, it's said that have rune	carved on the point and is said that they increase the aim and the	deadliness through magic, basically is a divine spear that boost the	magical abilities of the wielder.
 * Balmung,	the sword used by the hero Siegfried for kill the dragon Fafnir, is	know for sure that is a magical sword and that was destroyed by Odin	for then be reassembled and than used for kill the dragon, it's	popular give to this weapon a dragon slayer ability. A little	note, depending on the author the name seems change so this weapon	is called too Gram and Nothung.
 * Arondight,	Knight of round Lancelot's sword, it was said that it was gave to	him by the Lady of the Lake and that it was a very sharp but from	what I saw is not very clear if it is a magical weapon or just a	normal one made very good.
 * Kusanagi	No Tsurugi aka "Ama no Murakumo no Tsurugi" and "Tsumugari	no Tachi", a famous japanese sword owned by the storm god	Susanoo, the myth said that it was found inside Yamata no Orochi and	that then become one of the 3 imperial regalia of japan, it's not	clear what kind of power have but represent the "valor". Since	not much is know (at least I wasn't really able to found its power)	is possible give powers related to fight, powers from susanoo or	even give power from yamata no orochi.
 * Longinus's	Spear aka Holy Spear, is the spear that pierced Jesus, the	"Longinus" in the name come from the name of the roman	soldier that used it, it's common describe it as a holy weapon that	is able to kill a god or a divine being making it own a divinity	slayer ability.
 * Trident	of Poseidon, the trident owned by the greek go Poseidon, I	wans't able to found its name, it's common give the ability of	control water and maybe marine creatures.
 * Mjolnir,	the magical hammer of the norse god Thor, in the myth is described	that when throw don't miss the target and that it don't fly away so	much that can't go back to the owner, since its owner is a god of	thunder than the use of lightning in the arsenal is not impossible.

ARMORS

The protective gears that characters wear for defend themself.

In games they are the second source of the 2 types of defence a character have that are magical defence and physical defence.

In novels, where they are supposed to be the only source of defence aside barriers and protective skills, have the same function.

In games we have different types of armors:


 * Heavy	Armor, they grant the highest level of physical def but slow	down the user as trait for balance their high defensive ability.
 * Normal	Armor, the balanced type of protective armor that normally is	used by starting classes and by character that try to balance their	protection and their combat style.
 * Light	Armor, the lightest type, in some case they don't protect too	much but since they are light make more easy move and make difficult	be hit by an attack.
 * Magic	Armor, this type of armor is divided into Light, Normal and	Heavy and increase too magical defence contrary to the previous	listed that increase only the defence against physical damages.
 * Enchanted	Armor, this is a extra classification that is applied to	all the types and usually grant to the user different power aside	the normal defence, for example a normal steel chestplate grant X	physical defence while an enchanted steel chestplate can grant too	shock absorption from blunt attacks.

There is another extra category that is Mechanical Armor that basically are armor's pieces that have mechanism like a big mechanical gauntlet that can extend to certain extent the hand and have mechanical weapons like a gun or a retractile blade.

This extra category can be applied to any type of armor but it's not very used because normally there are no author or designer that make characters skilled and smart enough or setting that make possible the appearance of said type of armor.

The characters have a limited number of slot for equip armor pieces:


 * Head,	this gear protect the head and depending on the type can be a full	covering helmet or something that seems a busby and that is made of	leather. In certain games, like the ones that give the chance of	personalize the character, is possible found the option that make	desappear the head protection during the dialogue so that is	possible see the face of the character without problem.
 * Body,	with this I refer to protection of chest and abdomen and all the	back, in some games this protection is extended not only to	shoulders and the arm till the elbow but protect too the hips, the	groin and the buttocks.
 * Arms,	in a full armor we see the armor that cover the whole arm and the	hands but the common fantasy show this "section" with just	gauntlets or armored gloves with the latter sometimes long till half	forearm. If the body protection don't include the shoulder than	that's something that fall under the "arm protection".
 * Hips,	basically is a protection that start from where end the Body armor	and cover the sides, the groin and the buttocks
 * Legs,	the protection that cover the legs, of this armor piece there are	mainly 4 types:
 * Full		legs, they protect the legs and the feets.
 * Legs,		they protect the legs BUT not the feets
 * Greaves,		they protect starting from the knee to the ankles
 * Full		Greaves, they protect from the knee and end with the feet		protection, in some fantasy they are basically armored long boots.

A couple of fact about armors:


 * In	ancient times for wear a full armor was need the help of various	people, this was for the fact that a single person is phisically	unable to that alone.
 * A	full armor is very heavy and for this reason is need the help of	various people for mount the knight on the horse.
 * In	games is possible found full armors, they are not divided into	different pieces and when used take all the armor slots.
 * In	games certain set of armors can active special abilities when they	are wield with other pieces of the same set, if the full set is used	is even possible activate another special boost.
 * Technological	armors can have integrated weapons like blades, guns or small	rockets.

SHIELDS

The protective gears that characters wield for defend themself.

There are various type of shields and mainly we can divide them for:


 * Size,	there are shields of various size, the smallest one is called	Buckler and is big enough for cover only the head while the biggest	is the so popular Tower Shield that is big enough for entirely cover	the user.
 * Shape,	the shields can have various shapes, the most common are the round	one, the rectangular one and triangle like ones.
 * Way	of defence, technically speaking the shields can be divided into	magical (are basically barriers generated via magic by the	user or using a tool), physical (their defence come only from	the hardness of their materials) and hybrid (use both	material's hardness and barrier for defend).
 * Type	of defence, since there are 2 different type of defence,	physical and magical, shields too can protect certain type of	damages and for this reason there are various type of shields:
 * Magic		Defence, this type is specialized into defend against any type		of magic
 * Magic		Specialized Defence, contrary to the generalized one this type		is specialized into take a specific type of magic or attribute,		like a shield strong against fire If		we talk about attribute then is possible that a shield is strong		against a single one and be weak for the opposit like a fire		specialized shield that can't stop water and ice attacks.
 * Physical		Defence, this type is specialized into blocking physical		damages but depending on how hard they are is possible block magic		too but certain things are difficult to block, for example a metal		shield can't really block lightning attacks while prolonged fire		attack will heat the metal making the materials burn and/or melt.
 * Hybrid,		they are made so that can block normally both physical and magical		attacks.
 * Technological,		this shields are not magical in nature and are made using only		technology that make them able to block both physical and magical		attacks, sometimes they can be made by energy and not solid		materials.

Despite shields are meant as protective gears are sometimes used for attack skills, like a charge, but depending on their functions they can be weapons too, for example a shield can have spikes on it and can be used for hit the enemies hurting them with the spikes.

CLOTHES

The "equipment" we all wear.

First of all I need to say that there is no real difference between clothes in games and in novels but when we use clothes as equipment pieces in games the story is a little different.

When in games they usually don't provide any type of physical defence but if the clothes themself have some kind of power, like an enchantment, in that case they can have some effect on the defence of the character.

We can say that there are basically 3 types of clothes:


 * Normal,	they are normal clothes that anyone can have and don't grant any	physical defence.
 * Armored,	they are clothes that are modified for grant a type of protection	too or made from the beginning with the function of armor too
 * Enchanted,	clothes with a special power, normally they are not armored ones.

Technological clothes that grant protection are basically armor with the appearance of clothes and for this reason they are not included into this section.

One thing that must be said about armor and clothes is that clothes are used under armors BUT particular type of armors can be used only when the user don't wear nothin

ACCESSORIES

They are objects that aren't essential themself and that most of the time we wear just for beauty.

The value of an accessory is gave by:


 * Materials,	of which material is made like stone, gold or whatever and if have	gems or not.
 * Rarity,	if they are unique pieces
 * Artist,	if the one that made them is still alive and can continue to work of	if it's dead.
 * Set,	if they are single pieces or are part of a single set, for example	if earrings are together with a necklace or if a necklace go with a	pair of rings.

Remember that set of accessories work like a collection, if complete they have a great value but if incomplete then their value is lowered.

In fantasy accessories can have special enchantment, is possible that

The "equipment slots" for accessories that a human normally have are:


 * Circlet.
 * Diadem,	I consider them more an accessory than a protective gear for the	head like an hat but since once a character wear it is difficult put	an hat or a helm than is possible consider it both a protective gear	(with a def value of 0 and that can grant protection only if is	enchanted) and an accessory.
 * Headband,	please note that with this
 * Earring,	in games if this slot is used than usually it take a pair and not a	single earring but I know a game where it was possible equip only	accessories and that there 2 different slots for the earring making	possible equip only one at slot and mix the pairs. Another point	to make about this is the fact that there are different type of	earrings so make possible equip different types is not impossible.
 * Neck,	in this area we can put collars (that I consider accessories, don't	know the others), pendants and necklaces.
 * Wrists,	here we can put bracelets
 * Arm,	since there are bracelet for arms... why not.
 * Ankles,	from the invention of the bracelets for ankles here the slot too.
 * Piercing,	since they can be in various places I	can't list them but they can be considered accessories too.
 * Face,	in games this slot appear too and include anything that a character	can wear over the face like a mask or a eyepatch. NOTE: in	certain games equip an helmet that cover the entire head usually	remove all the accessories from the other various slot so if someone	wear a mask and earrings and then use a full covering helmet then	the mask and earrings will be removed.

A little note about the bandana, depending on how it is used can be considered in different ways so if used for cover the head then is a protective gear, if tied around the head is a headband, if tied around an arm is an arm protection, if used for cover the face than it must be considered as a mask, etc.

CONSUMABLES

They are all the items that normally are used a single time and then no more, in games any single item that after the use is removed from the inventory can be considered a consumable.

Usually when we say the word "consumable" we think something used only a single time and then we need to have another "sample" but the word itself refer to things that are consumed with the use without say the number of times the item is consumed, for this reason they are divided into:


 * Single	use, mean that the consumable is used only a single time.
 * Multiple	use, mean that the consumable can be used various times before	be fully consumed.

The following list will provide the common consumables that usually can be found in games and novels:

> FOOD AND WATER

For this category of consumables we need to keep in mind that despite similar, depending if they are in novels or games, some of their properties may change

Game Case – we can found food as "recovery item" or even "key item" for quests (example, raw meat used as bait for attract a specific type of monster).

If the game provide a crafting system that make food or use food as ingredient for potions than we need to divide them into "cooked food" and "raw food", normally the latter is basically is more easy to found than the already prepared one.

The properties that we can found in food are:


 * HP	and/or MP recovery, usually this is the main one, if the game	provide ingredients and cooking than is need to say that usually	ingredients and
 * Status	Recovery, this feature involve the healing from abnormal status	like blind or poison, in some cases is possible found food that cure	only abnormal status while in others is possible found that recover	HP/MP and cure status.
 * Boost,	in various games is possible found food that once used give
 * Hungry	and Thirsty, in survival game that provide this two variables	than food (fruits, meat, sandwich, etc.) refill this variable and	make possible for the character continue to live.
 * Weight,	if the game have a weight system than food and water have weight, in	theory is little and complex food (made using ingredients, in other	words cooked one) can have less weight respect the sum of each	single ingredient, for example if the total of the ingredients is	1,2 the cooked food can have a weight like 0,9 or slightly more like	1,3 or 1,4.
 * Expiration,	in some games I saw that if food is keep in the inventory can happen	that rot, for example a "fresh fished fish" change into a	"rottend dead fish" after some time is passed. Personally	I don't know how exactly work this function but the main	possibilities that come to my mind are that there is a counter in	the system that keep track of time or number of specific actions	like fights or steps, when the condition is reached the item is	replaced with the "expired" one.
 * Number	Of Use, certain consumable sometimes can be used more times, for	example a watermelon in a survival game can be used 3~4 times, but	in certain cases the items can be recharged... an example of the	latter is a bottle, if empty is not used but once filled or refilled	 with drinkable water make possible use it again.

Novel/Stories Case – In this case food is the same as our but keep in mind that if magic and supernatural skills are involved than some magical effect can surfaces, for example in "Seijo no maryoku wa bannou desu" normal food can give boost thanks to skills, check and support the work.

> MEDICINE AND POTIONS

This two categories of consumables are very similar in both effect and features but let me line the main difference.

"While medicines can be ointments, solid or powder, potions are only liquids that can have different density but never solid or jelly like"

Said this I'll start to say the important traits of both of them... I'll not talk of all the methods that can be used because there are so many and I don't know all of them and how they work but I'll list the most common that you can found.

The first topic that I'll talk about is what is used for make them... materials.

The materials used for make medicines and potions are:


 * Plant,	with this term I don't refer only of some type of grass or leaf but	I refer too to pollen, entire flowers, wood, entire fruits or some	little part like the seed or the juice. If, who is reading this	part, want to make a novel or a game where medical plants are used	then you can use two important sources instead of come out with a	totally new list of plants, this sources are the one used in the	traditional chinese medicines and the one used in the european one,	I'm sure that there are other sources but the most used one are this	two, the reason of me say that I'm sure that there are other "plant	system" around come from the fact that in the past certain	plants weren't in certain place but let me give you an example...	the tomato was introduced in the europe in the 16th	century but before that date it was an unknow plant, for this reason	is always better do researches about what you are talking.
 * Minerals,	in certain medicines certain type of minerals are used, if we talk	about human body then is proved that we need certain minerals in our	body, like sodium and magnesium that we normally found in drinkable	water, due to this scientific fact use minerals in potions and	medicines is not wrong. Please note that in fantasy exist things	called "magic stones", in some cases is possible use them	too or as ingredient (direct like the power of it or as some kind of	catalyst for the magical procedure) or as something else (for	example used for heat a medicine since magical flames and similar	are supposed to have different or other properties respect the	normal fire.)
 * Metals,	our body need both minerals and metals so have them used for	medicines and potions is not really abnormal plus remember that in	the past they were used too in normal medicine. I remember saw	some kind of alchemist use it for make some kind of potions but I	don't remember the work... if I remember right the principle was of	soak the metal in the liquid and then use magic for create some kind	of electrolysis effect but when involving who know which sustance	the principle can be too that the metal release some kind of	material that then react with the medicine obtaining some result...	anyway, there is no real need to think deep about it, after all	medicine that use magic can't be really explained so "common	sense go away".
 * Living	Being Parts,	with this I refer to anything that can be used for make medicines	that can be anything like organs, blood, bones, eyes or whatever...	personally I don't remember that skin is used too, since usually in	fantasy they are used for armors and leather products, but I think	that some type of fur and scales are used, aside my doubts I don't	know but, Hey, freedom help in this cases.
 * Energy,	this can seems stupid but in fantasy magic is used for make	medicines and potions

The second topic I want to talk about is the container of the medicine or the potions.

When we talk about containers we need to keep in mind that certain type of containers are used for store certain type of medicines but generally bottles are used for potions (quite logic since they are only liquids) while for medicine other type are used like small containers for ointment or small jars for herbs and powders.

In the work "Death March", bottles for potions have a seal on them so that the potions last for more time, in theory this imply that the potions can loose their magical energy and so healing properties becoming useless and for this reason special containers must be make and used for store them.

Medicines and potions that don't have this problem don't require special containers and for this reason any work fine, for example I saw shells used for contain ointments... before one can think this, I don't know if fish or something related to the sea or a river was used for make the ointment, given that I'm talking of an anime I don't know if that was a real shell or a container with that shape but that is not important.

Normally the shape of a container is not important but I need to line that sometimes, at least in some works, the material of the container can influence the medicine, I'm not talking of the effect but more the preservation of it, a little example is that I saw in a manhua that a "magical water" can last for half a day, more or less, if putted inside a normal bottle but if this water is put inside a jade bottle than the effect is prolonged for almost a week, right now I don't remember the manhua in question so I can't give you the title.

Before finish this topic I want to say that usually in games containers are consumed together with the medicines and potions, an example of such situation is in the game "King's Raid" where the player can buy "empty exp bottles" that can be filled with exp when they are equipped to a character (in such case the character don't obtain exp that is instead take by the bottle) and once is finished the bottle can be used for give the exp to another character, after the use the bottle desappear without leave an empty bottle.

As last note for this topic I want to point the elixir that we can found in manhua works, this elixir have usually the shape of pills and I saw them being contained inside small bottles.

The third topic is the effect and duration of medicines and potions.

This one is peculiar because they share various points between their game and novel version for this reason I'll line the differences while talking about the single parts:


 * Effects,	they are basically the same for both game and novels, each potion	and medicine have its own properties and effects so if a potion or	medicine have a healing effect than the same effect is present in	the novel, please don't forget that certain medicines and potion can	have side effects making them dangerous, a couple of example of this	are the potions that a player can make in the Bethesda's game Skyrim	(at the beginning the potions can have positive and negative effects	since the skill three is not developed and the relative skill is not	activated) and a particular pill used in the manhua "Rebirth of	the Urban Mad Immortal" where an enemy take a pill that	increase his ATK but consume his life in exchange of the power.
 * Consumption,	in games we don't consider this aspect of medicines since normally	they are one-time consumables but in manga and novels the story can	change since if one consume too much, medicines become poisons and	instead do something good it will end bad for the one that use	them... in the case of the potions is never really specified how	work but in the korean work "Solo Leveling", in one of the	chapter the MC say something about don't want to have his stomach	fill with potions, given that usually such thing is never talk about	and till now I basically found only that work that talk about it,	including logic then is not wrong say that once one drink a potion	than the potion itself stay in the stomach for some time like any	normal liquid.
 * Duration,	in real life medicines have a certain "duration" that is	basically the time that the body take for consume the medicine and	"expel" what is left that don't have any use	anymore. While in games we can have pop up windows, on-screen	timers, icons and other feedbacks that tell us if the effect is	activated, in novels the duration sometimes is not even explained	but in other cases is said that the effect will last for X time and	after the character see that the effect expired we know that that X	time passed.  In a manhua called "Cultivation Chat Group"	a character talk like a medicine he took before is finishing like is	something that is keep inside him and consumed in the time he do	something... I don't really know how work since manhua, most of the	time, use phylosophi and concept that still I'm not sure.
 * maybe can have some	prescription like a fixed dosage but for the rest is not	different... please remember that despite most of the times we
 * maybe can have some	prescription like a fixed dosage but for the rest is not	different... please remember that despite most of the times we
 * maybe can have some	prescription like a fixed dosage but for the rest is not	different... please remember that despite most of the times we
 * maybe can have some	prescription like a fixed dosage but for the rest is not	different... please remember that despite most of the times we
 * maybe can have some	prescription like a fixed dosage but for the rest is not	different... please remember that despite most of the times we
 * maybe can have some	prescription like a fixed dosage but for the rest is not	different... please remember that despite most of the times we
 * maybe can have some	prescription like a fixed dosage but for the rest is not	different... please remember that despite most of the times we
 * maybe can have some	prescription like a fixed dosage but for the rest is not	different... please remember that despite most of the times we
 * maybe can have some	prescription like a fixed dosage but for the rest is not	different... please remember that despite most of the times we

Medicine and potions in both games and novels can work the same way but the theory and the reality are different but let me explain it better, in reality every medicine need to be absorbed before have any type of effect but in both manga and anime it happened various times that once used, the medicine showed its effect without wait a single second

> WEAPONS


 * Medicine,	in games they don't expire and a single unit is enough for heal	immediately but in novels they can expire and the consume of them	depend on the "strenght" of the medicine itself and what	the doctor say about it. Sometimes in fantasy medicine and	potions are the same things and respect the same consumption's	rules.


 * Potion,	single use items that we see in fantasy novels/games, normally each	author make its own potion bottle's size but I think that a standard	one contain around 100 ml of liquid or even less, the theory say	that consumption of a potion is gave by the quantity inside the	container and the power of the potion itself but fantasy say always	"gulp all and go".
 * Weapons,	throwing weapons like knives and bullets like arrows and darts are	consumables too, in both novels and certain games is possible	retrive used throwing weapons and certain type of bullets like	arrows and darts

Some fun and random facts about potions:


 * In	games once consumed one, the container don't appear empty in the	inventory.
 * Potions	take effect after gulped down one while medicine take times for show	effect.
 * Potions	are sometime made by alchemists while Healer use only healing magic.
 * Potions	can be made using plants, ores and/or monster parts.
 * Potions	can be crafted using magic and for this reason can have magical	energy inside them.
 * In	some stories potions can be stored only inside special containers	that have magic seals carved or sticked on it otherwise the potion	lost its effect.
 * Some	potions, despite called like this, can be used as weapons too.
 * Undead	monsters are sometimes described as weak against healing factor so	they are weak against healing potions too.

TOOLS

They are items that in games are placed in the "key item" folder of the inventory but depending on the game they can be items that are "consumables" (mean that they have a number of times that can be used before they break) like a lockpick.

For some items that normally are classified as tools I can give some macro group as examples:


 * Mining	tools like lantern, pickaxes and shovels.
 * Kitchen	tools, with this macro group I refer to cutlery, pots, pans and	whatever thing is used in kitchen or can be used while camping.
 * Sewing	sets.
 * Carpenter's	tools like hammer and chisel.
 * Thief's	tools like lockpick.

This are examples of macro groups that we can found so don't think that they are the only ones.

MATERIALS

With this term I refer to any raw material can be used or found in any kind of novels and games.

Technically speaking the materials can be divide into:


 * Plant,	with this I refer to materials like wood, leaf, petals and anything	that come from plants. Mineral, basically any type of gem, metal	and ore are of this category, in the case of the ore both raw and	refined are included.
 * Animal,	any part of animals like fangs, flesh and fur is a material, in	fantasy this materials are used for create equipment and potions.
 * Mineral,	this macro group include any type of metal and mineral, for example	silver and sulfur.
 * Extra,	with this term I refer to any material that can't be included in the	previous 3 macro categories, an example of this is my personal	creation named Khelther that I put in the "Condivision"	section that is a bio metal that "grow" from plants and	that, for this reason, is both a mineral and a plant material but at	the same time is none of them.

VARIOUS

Under this section basically enter all the items that are not placed in the other previous listed categories.

HOW AN ITEM CAN BE DESTROYED

There are multiple way for destroy an item:


 * Force,	an item can break using brute force.
 * Skill,	exist item breaking skills so skills that are able to break items.
 * Item	trait, in games they destroy themself after the use, in fact	basically all the consumable have this trait but this depend from	the choice of the designer and author.
 * Special	conditions, items can break if certain conditions are satisfied	like a magic sword with a blade made of light that break when face	something that is able to devour light.
 * Time,	time is an allmighty factor that degrade the items and so metal ones	rust/break while organic one rot.
 * Missing	maintenance, this is a normal life's trait and sometimes of	novels too, items need some maintenance that if it's not done will	lead to the breaking of the item.
 * Recycling,	mainly used in games, expecially if it have crafting but in some is	a skill that break an item for gain money, sometimes in novels is	"used" when melting old metal tools for forge new one like	swords and farming tool, while in games is better have a recovery	rate between 25% and 50% because more than 50% is too much while	less than 25% is too little making it more a joke than "retrive	some materials".

Some of you can think "why the normal consumption of an item is not included."... well, items that worn out become every time more weak for then break under "force" and "missing maintenance" as causes, for this reason "worn out" can't be really used as cause since is basically place under the cause "Time" and "Missing maintenance".

WHAT IS A MAGIC TOOL

"Magic tool" is a term that is commonly used for indicate all the various tools that are used.

This tools can be divided into:


 * Domestic,	they are magic tools that are used inside houses like magical ovens	and stoves.
 * Camp,	they are used while travelling or for other purposes that are not	domestic like a lighter for light a bonfire.
 * Military,	they are used during wars and fights but are not true weapons or	amors, an example of this can be a sonic generator that create	confusion into animals like the mounts of the opponents or a magic	jammer that interfere with any magical devices and spells.

Normally this magic tools are expensive and for this reason only the government, nobles, rich merchant and wealthy adventures can buy them.

If a lost civilization is found is possible that the ancient one are of a better quality of the new made.